AA’s Computing department will equip students with the Computational Thinking and Logical thinking skills that will set them up for the workplace of the future, where computers, software and artificial intelligence will have a greater role in running the world. These skills prepare students with the skills to approach problems of the future with confidence, decompose them, spot patterns, develop algorithms to help solve them and create abstractions and generalisations to use and develop software and technology in a way that will enable them to work smarter, not harder.
AA’s Computing department is led by subject specialists with a particular interest in tangible computing and encourages students to get a more “hands on” experience with these abstract concepts, by providing a curriculum that is visual, as well as theoretical and rigorous to provide a digitally literate workforce for the future; by offering both IT and Computer Science routes into future education.
Computing has deep links with Mathematics, Science and Design Technology, and the department will use opportunities throughout to teach concepts of these to students, encouraging students to see the utility of Technology in every-day life, allowing them to evaluate the software and tools available to them effectively to make their lives easier.
AA’s Computing department will build resilient and tenacious learners, who view failure as an opportunity, and as such will encourage students to reach their own answer, rather than provide them with the “right” way.
In KS3, all students are taught “Computing” which is a combination of Computer Science (CS), Information Technology (IT) and Digital Literacy (DL) topics. The scheme of work can be found below:
|Autumn 1||Autumn 2||Spring 1||Spring 2||Summer 1||Summer 2|
|Year 7||E-Safety and Digital Competency||Computer Systems||Data Representation||Spreadsheet Software||Faking It (Photoshop)|
|Year 8||Computational Thinking and Programming||Algorithms and Python||HTML and CSS||Micro:Bits|
|Year 9||Computer Science vs iMedia||Gaming||Digital Project|
|Think U Know||Teach ICT||Code.org|
At GCSE, students have the option of which pathway they wish to follow in Computing; Computer Science or IT/iMedia
|Computer Science Pathway |
Computer Science is more about understanding how computers work and how they can be controlled by programming them. Computer Science will teach students the hardware components of computers and how they work, as well as networks, security and algorithms. Information about the CS pathway can be found below.
|IT/iMedia Pathway |
IT/iMedia is about the use of computers and software to complete tasks. iMedia is a creative option which will teach students how to use software to complete tasks such as game design, image manipulation and website design. Information about the IT/iMedia Pathway can be found on the Information Technology page
GCSE Computer Science
|Exam Specification||Past Papers||Knowledge Organisers|
|Lesson Resources||Extra Curricular Clubs||Contact HoD|
|Attleborough Academy Programming Site||AA Computer Science Revision||Revision Playlist|
|Keyword Quizlets||Seneca Revision||Seneca Python|
|100% Exam||0% Coursework|
Exam 1: Computer Systems – 50%
Exam 2: Computational Thinking, Algorithms and Programming – 50%
SoW and Sequence
Further Education/Job Destinations:
A GCSE in Computer Science keeps open the opportunity of studying on Computer Science routes, as well as IT based routes, including the following:
A GCSE in Computer Science opens many opportunities in the applications of IT in just about any sector and is a qualification incredibly in demand, with average salaries above £40,000 a year!
Prospects include, but are not limited to:
At GCSE level, students will be expected to complete 1 hour of programming homework per week. This will usually consist of 3 20 minute programming challenges. Students can complete this on a computer by downloading a python IDE or can complete programs by writing the algorithms on paper.