Computer Science

Intent

AA’s Computing department will equip students with the Computational Thinking and Logical thinking skills that will set them up for the workplace of the future, where computers, software and artificial intelligence will have a greater role in running the world. These skills prepare students with the skills to approach problems of the future with confidence, decompose them, spot patterns, develop algorithms to help solve them and create abstractions and generalisations to use and develop software and technology in a way that will enable them to work smarter, not harder. 

AA’s Computing department is led by subject specialists with a particular interest in tangible computing and encourages students to get a more “hands on” experience with these abstract concepts, by providing a curriculum that is visual, as well as theoretical and rigorous to provide a digitally literate workforce for the future; by offering both IT and Computer Science routes into future education. 

Computing has deep links with Mathematics, Science and Design Technology, and the department will use opportunities throughout to teach concepts of these to students, encouraging students to see the utility of Technology in every-day life, allowing them to evaluate the software and tools available to them effectively to make their lives easier. 

AA’s Computing department will build resilient and tenacious learners, who view failure as an opportunity, and as such will encourage students to reach their own answer, rather than provide them with the “right” way. 

KS3

In KS3, all students are taught “Computing” which is a combination of Computer Science (CS), Information Technology (IT) and Digital Literacy (DL) topics. The scheme of work can be found below:

Autumn 1Autumn 2Spring 1Spring 2Summer 1 Summer 2
Year 7E-Safety and Digital CompetencyComputer SystemsData RepresentationSpreadsheet SoftwareFaking It (Photoshop)
Year 8Computational Thinking and ProgrammingAlgorithms and PythonHTML and CSSMicro:Bits
Year 9Computer Science vs iMediaGamingDigital Project

KS3 Resources

KS4 (GCSE)

At GCSE, students have the option of which pathway they wish to follow in Computing; Computer Science or IT/iMedia

Computer Science Pathway
Computer Science is more about understanding how computers work and how they can be controlled by programming them. Computer Science will teach students the hardware components of computers and how they work, as well as networks, security and algorithms. Information about the CS pathway can be found below.
IT/iMedia Pathway
IT/iMedia is about the use of computers and software to complete tasks. iMedia is a creative option which will teach students how to use software to complete tasks such as game design, image manipulation and website design. Information about the IT/iMedia Pathway can be found on the Information Technology page

GCSE Computer Science

Specification:

OCR Computer Science (J277)

Assessment Weighting

100% Exam 0% Coursework

Exam 1: Computer Systems – 50%

Exam 2: Computational Thinking, Algorithms and Programming – 50%

SoW and Sequence

Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
Year 10 1.1 Systems Architecture 2.2 Binary Logic 1.2 Memory and Storage 1.3 Networks
2.2 Programming Fundamentals 2.3 Producing Robust Programs
Year 11 1.4 Network Security 1.5 Systems Software 2.1 Algorithms 1.6 Ethical Issues Revision
Practical Programming Project Revision / Past Papers

Further Education/Job Destinations:

A GCSE in Computer Science keeps open the opportunity of studying on Computer Science routes, as well as IT based routes, including the following:

A GCSE in Computer Science opens many opportunities in the applications of IT in just about any sector and is a qualification incredibly in demand, with average salaries above £40,000 a year!

Prospects include, but are not limited to:

  • Game and Application Development
  • Network design and administration
  • Artificial Intelligence, Machine Learning and Big Data
  • Robotics and Hardware Design

Homework

At GCSE level, students will be expected to complete 1 hour of programming homework per week. This will usually consist of 3 20 minute programming challenges. Students can complete this on a computer by downloading a python IDE or can complete programs by writing the algorithms on paper.

Revision Resources/Textbooks

OCR GCSE (9-1) Computer Science
S Robson and PM Heathcote
PG Online
ISBN: 978-1-910523-08-7

Computer Science Textbook

GCSE OCR Computer Science for the 9-1 Course Revision Guide
CGP
ISBN: 9781782946021

Computer Science Revision Guide

GCSE OCR Computer Science for the 9-1 Exam Practice Workbook
CGP
ISBN: 9781782946038

Computer Science Practice Workbook

KS5 (A-Level)

We offer Computer Science A-Level and Cambridge Technical Information Technology at our Sixth Form. For more information, visit our Sixth Form Site

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